Ebook Free Download | Learning Science Through Computer Games and Simulations | At the time of scientific and technological competence are very important for the future of the nation, weak performance of U.S. students in science reflects the uneven quality of science education today. Although young children come to school with an innate curiosity and intuitive ideas about the world around them, science classes rarely take advantage of this potential. Many experts have called for new approaches to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games can play an important role to overcome a lot of goals and mechanisms for learning of science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and learning of science.

To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

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